![]() ![]() ![]() From EV Override where my tricked out Igazra turned the tide of the Voinian war all by itself and sent the Dreadnought straight to Voinian hell. Turns out that to fight a fleet you need a fleet, and I came from the Clavius plugin of the first EV wherein my Neutronic Kestrel could wipe a planetary defense force without fighters or the shields dipping once. Until I started getting jumped by pirate fleets and easily destroyed. I saved for ages to get it and I tell you what every inch of that ship has been modified by me with powerful shields and engines and gosh I was excited when I started. I have a Falcon, one of the most powerful starting warships. I recently started Endless Sky because I heard it was the spiritual successor to EV Nova, and This Exact Thing is why I was able to set it down, when in EV I'd play for AGES. What I mean by that last is we are years older than when we played the original EV games our expectations are not the same, and the newness is not the same. In the end they are different games and we are different people. I'm a little afraid of the last two big upcoming battles, but that's part of the fun for me. For example, I am just about to complete FW in the insanely fun Remnant Peregrine which you have to use very differently than other ships, but if you know what you are doing, can one on one just about anything. I almost always just use one ship (not always the same one) and spend endless time outfitting it perfectly. Some faction wants to send some escorts with me, that's their problem, not mine. It might have been easier to make it personal, but the way I play ES is 100% personal. And those you could in theory do with a properly outfitted heavy warship and a lot of patience.Įscape Velocity, I feel, did a better job of making it personal You can play all the story lines in a properly outfitted medium fighter except the very last Wanderer missions. I too don't really like escorts except for when I'm playing a mostly peaceful trader. And you don't have to auto anything except actually landing. That said, there are capturable ships in the game that can kill anything short of 50 or more well decked out capitals, if you want an OG OP ship. Well, I would say there is no wrong way to play this (or, really, any) game. The game however kinda pushes you to have different ships for different things, such as a 'Recon' ship and a 'Combat' ship, which is definitely quite a bit more interesting. NAEV doesn't really have escorts, so it's necessary more personal, but the weapons aren't as interesting IMO. But I feel like in both cases EVN did it better, and it felt more rewarding to just explore the galaxy there. NAEV does maybe a slightly better job of throwing the oddball planet with special outfits, particularly because you kinda need to remember where outfits are. It was also mostly mindless in Nova though. There is a slightly more strategical element, particularly nowadays that they've implemented protected shipping lanes, but that the end of the day it's mostly mindless. The NAEV systems are also kinda 'autopilot-and-forget', even though they're much bigger. There is a higher raw variety of items I think, but also far fewer completely OP outfits (though maybe I just haven't progressed the NAEV story enough). I rather like the NAEV outfitting system, which is slightly fancier than Endless Sky. I kinda wish Endless Sky allowed you to power creep your ship _way_ more / made it easier to get by without feeling like you _need_ escorts to do stuff.Īs sort of a sidetone, some comparison points with NAEV: So it was often more efficient to do things yourself (Disclaimer here: I was a filthy Pirate Valkyrie class IV user). Maybe I'm just playing the game wrong, but it seemed like the most OP weapons in EV where all short-range beams that were kinda tricky to get on beefy escorts / that you didn't really need all that much. The game can be kinda carried by its story and atmosphere, but only to a point.Įscape Velocity, I feel, did a better job of making it personal. Just auto-nav somewhere, auto-escort the mission, auto-nav back. Because the threat to me is too big to get personal, and because escorts are just way easier to handle. Then in missions, I order my escorts to do stuff, which I sit back and evade. Somewhat invariably, when playing Endless Sky, I end up in one of the large Hai warships, and just get a massive fleet of them. They are both good games, but I think they're both kind missing the mark, and Endless Sky in particular has a 'philosophy problem' to me: you can't make your ship completely OP / there's too much focus on your fleet. I've also played a fair amount of Endless Sky (steam says 30 hours but I'm sure I have more logged elsewhere), and a fair amount of NAEV as well. For context, I've played a ton of Escape Velocity Nova back in the day, and loved it. ![]()
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