![]() ![]() On the occasions when I started the game with a good random map with nearby resource-rich habitable planets, such decisions allowed StarDrive 2 to chug along as an entertaining if by-the-books 4X strategy game. We still have the same races but a little modified and we have additional new race. As in previous AAR I said, Stardrive 2 is different and heavily based on Master Of Orion 2. ![]() You will design custom spaceships and deploy them into real-time battles with spectacular graphics and. In StarDrive 2 you will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. Also, there was no StarDrive 1 - The Something Awful Forums JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS The Something Awful Forums Discussion Video Games StarDrive 2: Basically a reskin of MOO2. Firm Ground - Troops optimization Ver 1. StarDrive 2 is a 4X Turn Based Strategy game built in the classic style of the singular and incredible Master of Orion 2. There shall be no discharge from the facility except as authorized by this permit. In emergencies, I can easily change some of my scientists into farmers or laborers by dragging and dropping them on the appropriate screen, and they don't even whine about their degrees not going to good use. of 3 - Master of Stardrive - posted in After Action Reports: So this will be AAR dedicated to Stardrive 2. Check our list of Best StarDrive 2 Mods Latest mods Research speed 2x and 4x Mod Posted almost 8 years ago 70 downloads For those looking forward to epic development. ![]() Great pains have been taken to overcome the most obvious danger zones, though, as tooltips wait behind almost every onscreen feature and extensive automation removes the need to micromanage tasks such as trucking food back and forth between colonies. A total of nine races in all vie for domination of the galaxy here, but they're so open to pre-game tinkering that their differences could be merely cosmetic should I wish.īut that's just one aspect of StarDrive 2, and like so many other 4x games, it occasionally veers close to overcomplexity. That extends even to the intuitive ship building component, where I have to weigh considerations such as armor versus engine power alongside decisions about where to place newly researched weapon technologies in the allotted grid. Its customization is especially generous-if I decide, say, that I don't like how my space bears have "ponderous spacefighters," I can easily make their ships more powerful than those of other races. StarDrive 2 has the spirit of a memorable 4X strategy game, and it competently mixes old standards such as space exploration and turn-based colony management with real-time space battles and XCOM-style ground battles. ![]()
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